Rules for the Baseball Sim League

 

Members

The League currently has 5 members. To avoid the scheduling problems associated with having a small odd number of teams there is a sixth computer managed team. The members are:

Jeff Bihl (St. Louis Spirit)

Steve Bihl (Phoenix Firebirds)

Jeremy Lutz (Los Angeles Dragons)

Heather Parr (Cleveland Cosmos)

Brian Williams (Texas Thunder)

Computer (New York Cyborgs)

 

Software

This league now uses Diamond Mind Baseball 9 and is currently using Zips projection disks since 2009.  The projection disks are made by sabermatrician Dan Szymborski at http://baseballthinkfactory.org and are based off their studies on how past years performance can be used to predict future performance. This includes how much more recent data is more indicative, how data in one park predicts performance in another, how minor league statistics project major league performance, and how players age among other things. If you want to know more about the software visit http://www.diamondmind.com.  Each successive season in our league will use the next year’s projection disk which is usually available in early March. You do not need to own the software to participate. I will put as much information as I can on the website,

Teams

Each member will control one team. You will be responsible for controlling the roster makeup and general strategies of your team. The computer will execute these strategies as the games are simulated. Initially, there are more general things you must set for your team.

Stadium & City

Unlike most sports the stadium, weather, and environment have a pretty big affect on how the game is played in a particular location. Each team uses a real MLB stadium. Stadiums will affect how your players perform. This is usually small but could have a huge effect in extreme cases. If you play in San Diego and have a lot of Rockies on your team the hitters will perform much worse statistically than they did in real life while the pitchers will do much better.

Since major league teams cannot move at will and moving will make career record keeping more difficult I am not going to allow teams to move around to new stadiums and cities every year. We can set some specific limits on this. For now, I’m just going to say "within reason". If the real life team in the stadium you play in moves to a new stadium you will be able to move to the new stadium and I think it would also be reasonable at that to request a move to a new city and stadium if that were to happen.

 Name

Choose a Name that fits the stadium. If you choose Tropicana field names such as St. Petersburg, Tampa Bay, or Florida would make sense but calling this team "Seattle" or "Greenland" would not.

Teams also need a nickname. The only things definitely out are names that are vulgar or profane. Creativity is very welcome but I would ask that you not give your team a nickname that is intentionally stupid. If you really want to go that route then I guess I will allow it.

Rosters

Size & Structure

As of the 2005 season teams can carry up to 44 players. Each team will have 44 man rosters with a 26 man active roster. This means you own the rights to 44 players but only 26 players can participate in games. At any given point you can have 26 active players and up to 18 inactive players.

Transactions

Transactions include Trades, releases, signings, promotion to the active roster, demotion to the inactive roster, placement on the Disabled List, or activation from the Disabled List. Transactions can be made in person, over the phone, or through email either by writing out your changes, or, if you have software, sending a Manager Profile. Transactions can only be made between simulation periods. They cannot be made between games of the same simulation period.

Any player that is promoted to the active roster from the inactive roster must remain there for 1 week (2 simulation periods). Any player demoted to the inactive roster must remain inactive for 2 weeks (4 simulation period).

Players who are injured may be put on the disabled list to open up a spot on the active roster. Players must remain on the Disabled List for 15 days. The start of the 15 day period is retroactive to the last game in which the player played. Players can be taken off the disabled once the 15 days are up and they are healthy.

Players traded after the league schedule date of August 1st cannot be placed on an active roster until the next season.

The roster size and transaction rules are the same for computer owned teams. Computer owned teams will only make roster moves as required by injury with the Commissioner or appointed player picking the best player to promote based on the depth chart the computer for the team.

Player Rights

You own the rights of any player you select in a draft for the rest of their career or until you release or trade them. Any player who is not on a 44 man roster is a free agent. You can add free agents to your roster during the season provided you make room on your roster. If you select a player as a free agent you own his rights for the remainder of the year or until you release him or trade him. He will become a free agent again at the end of the year and go into the next year’s player draft pool. After the 2004 season you will no longer be able to use your first round draft pick in the yearly player draft to protect one player you had picked up as a free agent the prior year. If you trade a free agent to another team that team will still lose the rights to that player at the end of the year. If you want to trade a player picked up as a free agent you must specifically inform the other party of that player’s status before the trade is made.

If a player retires or disappears from the data disk as a result of playing in a league other than MLB while one of the teams holds the rights to that player that team will be able to reclaim him immediately upon his reappearance prior to the yearly player draft provided that team makes space on their roster.

Player Usage

For the 2010 season there is an extensive change to the playing time limit rules.  Rather than there being experience trip points that relieve a player of limitations there will be a formula that requires the entry of Major and Minor league real life playing time for the past 2 seasons, age, and projected time.  This formula is too complicated to express here.  A spreadsheet that will do the math for each players limit is available to all players and limits for all players will be on the website.

Manager Profile

Diamond Mind has a detailed manager profile that you can fill to tell the computer how to make decisions for you as games are simulated. This includes pitching rotations, lineups, relief roles, platoon players, defensive substitutions, depth charts, use of strategies and more. Changes to the Manager Profile can be made in person or submitted by email or using DMB stats transfer if you have purchased the appropriate DMB software. Changes can only be made between simulation periods. They cannot be made between games of the same simulation period. I wish that I could put these on the Internet but in the current version of Diamond Mind this is not possible.

Seasons & Schedules

We will play a 180 game season. The schedule will compose mostly of 3 game series with off days scattered throughout the season. Every team will play the all the other teams an equal number of times. With such a small number of teams there is no point in a postseason. The team with the best record is the champion. In the event of a tie all teams that are tied will play a tiebreaker round robin with each game played in the park of the team that won the head-to-head between the two teams. If the head-to-head record is even then a coin flip decides homefield. If teams are still tied after one round robin then the teams that are still tied will play round robins with alternating homefields until a sole winner is determined. There is no off day after the regular season's final date. Scheduling for an odd number of teams will require teams to have scheduled off days with playing order determined by draw.

I hope to get one season done per year. I would like to keep our league running during baseball season with the rest of the year off. I would like to conduct the yearly drafts shortly after the projection disk comes out each year and keep the schedule of our league concurrent with the time period of the MLB schedule with a start in April.

Simulation

I will simulate one week’s worth of games on our league schedule every week. Simulations will be done twice per week. Three days of games on the schedule will be simulated on Wednesdays. Four days of games on the schedule will be simulated on Sunday. (or, in emergencies, as close to Wednesday & Sunday as possible). The computer will make in-game managing decisions for you based on your manager profile. I will try to work with local players for a time where at least one if not all can be there for each simulation.  I will post the results, boxscores, injuries and statistics on the Internet. During the course of the week members can send changes to their rosters and manager profiles. I will implement these changes before I simulate the games.

 Drafts

Initial Player Draft

The original team rosters were filled with a 40 round snake draft. The teams hold the rights for a player drafted in this draft until he retires, or is traded or released.

Yearly Player Draft

Before each season there will be a yearly player draft. This draft will compose of players who were free agents the following year that are still on the new projection disk & rookies in the projection database for the first time. For simplicity sake the computer will not participate in this draft. The first round of this draft will be in the reverse order of finish from the previous season. As of 2005 teams may no longer forfeit this pick in order to protect the rights of a free agent signed the prior year. The 2nd through 11th rounds will be a snake draft with the team that finished last the prior year picking first in the second round. Teams may be required to release players to make room for their new draft picks on their roster. Players released during this draft can not be selected in this draft by the other teams. Players selected in this draft cannot be released during this draft. The teams hold the rights for a player drafted in this draft until he retires, or is traded or released.

Computer Team Draft

After the above yearly player draft is completed, The computer will select its team from its own current players, remaining players that were previously free-agents not taken during the yearly player draft, and players released during the yearly player draft. This puts the computer at a disadvantage, as it will not have first crack at free agents. I don't think this is entirely undesirable, as it should keep the computer from having a chance at winning the league. The tiny advantage it will have is first crack at players released during the first draft. The computer will select its first 33 players as the best 33 currently available. This draft will be repeated under both DH rules and without and using both available eras.  The computer will retain all players it picks under all 4 conditions if there are differences.  Picks 34-38 will be limited to players and pitchers 32 or under or a player previously on its team. Picks 39-44 will be limited to pitchers 28 and under and position players 27 and under or players previously on the computer team. If in the event that the computer does not have at least 7 true starting pitchers (130+ IP) or at least 8 pitchers with a starter rating on its roster it will keep picking until it does. These starters will be on the roster instead of the computer's last picks. If the computer is short players at one position as a result of drafting players with playing time limits I reserve the right to force it to draft another player at that position at my own discretion. In the event that the computer cuts a player as a result of the player having a lack of playing time in their projection where that player may be picked by a human team in the first round of the supplemental draft that player will be placed back on the computers roster as per a majority vote of human GMs

 Supplemental Draft

After the computer has selected its team there will be a supplemental draft where any players released by the computer, any remaining players released in the first 11 rounds of the draft, or any player remaining from the initial draft can be selected by the human owned teams. The draft order will be a snake with the last place team from the prior year going first in the first round or the supplemental draft. The draft will continue until all players have passed their pick. In the event that a selection is made in the supplemental draft any player that is released will be available immediately. Any pick not made within 60 hours during the real-life baseball season will be considered as a passed pick.

Other Stuff

There was no DH in use during the league’s first season. In subsequent years the DH will be used according to the rule set by the home team. Players must choose if the DH will be used or not in their home park prior to the league starts for that season. Players cannot change this during the season.

At some point in time we may wish to expand to include new members or may need to contract if a member does not wish to continue. At such time we will need to agree on rules for an expansion or contraction draft.